There are two ways to connect with a player on Rovian. Friendship is mutual: you send a request, they accept. Following is one-way: no permission needed.
They do different jobs. Friends can send game invites and see your status; people you follow show up in your list when they go live.
What does the friend list give you?
In the lobby you see which friends are online — who's here now, who was here an hour ago. Two buttons next to each: send a game invite, or write a message.
Incoming friend requests collect in the same place, to accept or decline. To grow your list there's a ready-made invite link: whoever arrives through it can play you straight away.
How are suggestions generated?
The “Suggested for you” list draws on a few signals:
🤝 Mutual follows: people followed by those you follow.
♟️ Played together: opponents you've already faced.
📍 Same city: if you added your city in Settings, local players are surfaced (adding it is optional).
🔁 Followers you haven't followed back are marked separately.
Don't like a suggestion? Dismiss it, and that person won't come back in the list.
Why have following at all?
Because you don't need to befriend everyone. Following a player whose games you enjoy — and catching their broadcasts — is a more natural relationship than sending a friend request.
Your follower and following counts show on your profile. And if a broadcast chat runs in followers-only mode, following is what lets you write.
See you in the next story.
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